jstroh
jstroh
I agree! I’ve been staring at this bit of code for a couple days. https://github.com/SaschaWillems/Vulkan/blob/07211790038d0ab0d97058a8d0fb08df0d171fac/examples/triangle/triangle.cpp#L338 This makes more sense to me. Have an array of fences equal to the number...
You are my hero.
I'd like to be involved
ISteamInventory get_all_items, get_result_items, SteamInventoryResultReady, SteamInventoryFullUpdate
> The build is failing, can you take a look? rustfmt.toml seems to be the culprit? I don't know what the issue is. https://github.com/Noxime/steamworks-rs/actions/runs/10783447860/job/30144901658?pr=205
ISteamInventory get_all_items, get_result_items, SteamInventoryResultReady, SteamInventoryFullUpdate
> I like the way [some methods on UGC](https://github.com/Noxime/steamworks-rs/blob/master/src/ugc.rs#L574) handle call_results, to make the API more rusty. I think these callbacks can be unnecessary, if the methods return the results...
Oh it's missing in steamworks-rs https://github.com/Noxime/steamworks-rs/issues/182
pr for getting inventory items https://github.com/Noxime/steamworks-rs/pull/205