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Anyone have any idea on how to fix this for org-babel source blocks? Getting weird behaviors there.
Thank you very much. Best of luck, I will submit pull requests in the meantime that may be helpful.
I am building something that requires a graph for each user. Would you recommend (in terms of speed and otherwise) having a user's graph be a subgraph of one large...
I have that book open on one of my tabs, this gives me more motivation to read it. Thanks!
How do you estimate the performance would look like if you have, say ~100M nodes and ~100M edges?
I made one or two changes, so I don't think they are good enough. Also unfortunately, I have moved onto other projects, so won't be of much help here. Best...
What features would be desirable in gdlisp-mode? Experienced with Emacs, but new to Godot. Learning GDScript first before experimenting with GDLisp.
Thank you for the detailed response! I will try scheme mode, and if it feels limiting, maybe start experimenting and dogfooding. Great work btw, Lisp + Gamedev is great.
I think even in runtime, max-submission-tokens doesn't quite work. I am getting `KeyError('content')` when my token count goes above max-submission-tokens.
I am essentially continually parsing an editing buffer, so most of it is identical. I am wondering which part/function of the package would best have the caching/memoization. Naively I can...