Jon Simantov
Jon Simantov
There are a number of possible workarounds in [this Unity forum thread](https://forum.unity.com/threads/an-empty-folder-named-frameworks-in-unityframework-framework.751559/#post-6959384), in particular the post I directly linked to, which changes the Swift embedding settings for the project programatically....
The fix for this (#1332) has been merged, and should be included in the next release (11.2.0) of both the C++ and Unity SDKs.
This is required because a number of Firebase REST requests need to specify time zones by their IANA name rather than their Windows name, and icu.dll is the recommend way...
This has been fixed in the [Firebase C++ SDK,](https://github.com/firebase/firebase-cpp-sdk/pull/1383) and the fix will be included in the next release (11.3.0) of the Firebase Unity SDK. Closing this bug, but feel...
This has been fixed in the [Firebase C++ SDK,](https://github.com/firebase/firebase-cpp-sdk/pull/1383), and the fix will be included in the next release (11.3.0) of the Firebase Unity SDK. Closing this bug, but feel...
I'll go ahead and test the packaging process with these changes. To do that I believe I'll have to copy these changes into a branch within this repo.
Invalid workflow file: .github/workflows/cpp-packaging.yml#L130 The workflow is not valid. .github/workflows/cpp-packaging.yml (Line: 130, Col: 16): Unexpected symbol: '['. Located at position 43 within expression: matrix.tools_platform == 'darwin' && join(['-', env.xcodeVersion]) ||...
OK, here goes: https://github.com/firebase/firebase-cpp-sdk/actions/runs/6190110457
Fixed a missing quote, round 2: https://github.com/firebase/firebase-cpp-sdk/actions/runs/6190946332
Unfortunately, the integration tests failed to build against the newly packaged SDK on Windows. I've attached the log file. [8_Build integration tests.txt](https://github.com/firebase/firebase-cpp-sdk/files/12622409/8_Build.integration.tests.txt)