Csgo-Case-Data
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Potential Issue with Float Cap
Since certain skins have float caps this can greatly skew ROI for items. It is unclear to what degree this is factored into your calculations. I have written some code that can calculate the adjusted odds when factoring in the float cap. This makes a huge difference for float-capped items that are worth a lot and could skew prices. You might assume that a FN Fire Serpent (ignore whether it has ST or not) is 1/70 based on the 0.06-0.76 float cap when in reality when adjusting for the float cap the rarity is closer to 1/163 which is more than double. This probability adjustment is mentioned by step in the same article you pulled the float percentages from.
I know there are limits to what you can keep track of, but this seems like a no-brainer that you could automate fairly easily with the right code.
Since certain skins have float caps this can greatly skew ROI for items. It is unclear to what degree this is factored into your calculations. I have written some code that can calculate the adjusted odds when factoring in the float cap. This makes a huge difference for float-capped items that are worth a lot and could skew prices. You might assume that a FN Fire Serpent (ignore whether it has ST or not) is 1/70 based on the 0.06-0.76 float cap when in reality when adjusting for the float cap the rarity is closer to 1/163 which is more than double. This probability adjustment is mentioned by step in the same article you pulled the float percentages from.
I know there are limits to what you can keep track of, but this seems like a no-brainer that you could automate fairly easily with the right code.
Hey friend, could you please share your calculation process😂