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A Z-machine interpreter for the Commodore 64 and similar computers

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I think parse_terminating_characters is only called once during initialisation, so 48 bytes can be saved for Z5+ games by moving it into the Z-machine stack. I've just done this on...

Hello! I have some smooth-scrolling code which I've been working on integrating into Ozmoo. If there is interest, I can submit a PR for review. Currently it supports c64 only,...

This form of the code is not meant to be merged. It is an early version of smooth-scrolling code posted for illustration and discussion as mentioned in issue #50. The...

I've taken techniques from the data movement part of my smooth-scrolling code and applied them to optimize the scrolling in screenkernal.asm. (This does not add smooth scrolling, but speeds up...

Apologies this is not an issue - more a request Could Ozmoo support the ultimate 64 turbo mode to allow playing inform 6 and 7 games? Here is a link...

It would be nice if there was a way to display colored PETSCII inline. For instance have an embedded keyword which will be interpreted to load a file (like those...