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A MUD server written in Java w/basic OLC and a channel-based chat system.

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As I just realized today while pulling a fresh copy of the repository from GitHub I seem to have left a glaring mess in the form of the nearly useless...

review
work-in-progress

I just started to overhaul the Quest class and the Task class tree. These changes necessitated some adjustments in the main MUDServer class and may have broken Task and Quest...

work-in-progress

Despite having a barebones set-up in place and the ability to view Quest data, the current editor doesn't really support creating one from scratch. As the whole point of an...

review
work-in-progress

So the idea at the moment is store and load some of the game data from JSON. In particular, my intention is to store spells either as individual json files...

enhancement

## Issue The amount of data persisted for an object right now is fairly limited. The reason for this is that a text file is used to store data and...

fix

There is a problem regarding using the getObject(...) method of MUDServer that takes a String, namely that it retrieves the first object with the specified name. This remains true even...

bug
review

Basically, the code can be told to use a different database, but any other data which is dependent on a database is not necessarily kept separate. The internal game mail...

review

I recently discovered that as it is, the Greet Command has a problem if there are, for example, two unknown players whose class is Ranger (this goes for any class....

bug

The current system uses the text "NEW" in the status space to figure this out. Turns out this is really pointless, since chargen (like all editors) sets the status to...

bug

At the moment, there is a method, initCreatedItem(...), which does makes sure the item is in the database and places it in the room with the dbref zero. Unfortunately, it...

review