jjppof

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Yeah, ok. We can add this to behave like in the games.

Will let this one open. If you're able to reproduce, please try recording it. I will also see what could be done to avoid it.

Well, for now, I don't have plans to merge #306. But I'm open make these changes or even update Webpack to a newer version. But I confess it's low priority...

Sure! That would be awesome. The current bundling is very slow...

One thing that you also may want to take into consideration is the fact that we'll be deploying it in Electron.

#382 was a logic problem because it was set with rare_item along with carry_up_to_30. I still need to write types for dbs and, in the best scenario, do some sanity...

Sounds good. And yeah, maybe `noImplicitAny` can wait for a next release.

Duplicate of #84

Actually, there's nothing done for it till now. I just mounted attack first char with a physical attack just to test stuff.

Oh got it. Well, but if one could get this one to solve, it could start the entire stuff... The implementation of this AI doesn't need to be like the...