ARD-simulator
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support for full 3D simulation
The simulator only supports 2.5 model right now, that is, all partitions must have the same depth. A full 3D implementation is asked.
This seems interesting for my audio/video sequencer in which I already have a 3D designer. What would it have to be done in order to support depth for the partitions and z != 0?
I'm very much interested in using this in my sequencer, perhaps we can cooperate.
It does support depth and it is what the simulation does now. The problem is the depth of all partitions has to be the same and this is why I call it 2.5D. To support a full 3D simulation, voxelization and finding the overlapping face of every partition is needed. In the 2.5D case, the overlaping is an entire plane of the partition so the implementation is very naive now.