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Skipping Scene files does not seem necessary

Open Birgerev opened this issue 1 year ago • 0 comments
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AssetGUIDRegeneratorMenu.cs Implements a check for unity scene files at line 204. I removed this since I needed the GUID of a scene regenerated and it worked just fine. My version control also indicates that the scene file was the only file to be modified, so from what I can tell it works just fine

Birgerev avatar Feb 04 '24 11:02 Birgerev