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TransformAccessArray will not be resized if capacity exceeded

Open jeffcampbellmakesgames opened this issue 6 years ago • 0 comments

Summary

The TransformAccessArray for single and batch tweens is set to an initial capacity of 10K. If this capacity is exceeded, it would likely cause a fatal exception. When creating new tweens, this should track the current capacity and resize if needed.

jeffcampbellmakesgames avatar May 25 '19 07:05 jeffcampbellmakesgames