jdperos

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In this example, it's "Nml_Wait" from Breath of the Wild's Player_Animations.bfres. It happens in a variety of BotW files, seemingly at random frames as far as I can tell. It...

Of note - the animations look fine in Smash Forge's viewport. But exporting the SMD and viewing it in either Noesis or 3DS Max gives these Gimbal locks and noise.

[Player_Animation.zip](https://github.com/jam1garner/Smash-Forge/files/2341584/Player_Animation.zip)

Is there still necessary information that I can help provide?

@torbenraab I'd really like to use this once it's merged in - with this branch, can I link existing users to SSO users, or will the SSO attempt to create...

@mikelow thanks for the response and the informative explanations! Yes, I'm vaguely aware of the envelope parameters that the PSX SPU has to offer, and that it definitely has more...