Jean-Michaël Celerier

Results 667 comments of Jean-Michaël Celerier

hi, could you try replacing the lines starting at line 58 in the CMakeLists.txt by : FIND_PATH(FILE_H_DIR Files.h HINTS /System/Library/Frameworks/ /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers/ /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers)

(I think that only adding the `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/Headers` line would be enough but in doubt...)

or if it does not work, add a path found when running `find /Applications/Xcode.app -name Files.h` in terminal

hmmm... it looks like the API entirely changed; I opened an issue on the realsense tracker (https://github.com/IntelRealSense/librealsense/issues/1371) but I would say that this is at least a few days of...

hi, I could get hold of D415 and D435 cameras ; as a result the external starts working with those. I should have a fully operational version by next week.

I have a windows version working, but the mac SDK still has bugs. I'll keep you posted when it's finally stable enough for a mac release.

There was a fix from the realsense team : https://github.com/IntelRealSense/librealsense/issues/1586 ; it's the bug that I was encountering so hopefully I'll be able to make a macos release soon :)

hey, thanks for testing it ! does the Max console say something in particular ? It had only been built with Windows 8.1 (and librealsense from 8 months ago) so...

I just tried rebuilding from source and it builds / runs correctly for me (except I don't have a realsense to test)., with VS2017 and latest Max (32 bit). Could...

For what it's worth the 64 bit versions works, too. [jit.realsense.mxe64.zip](https://github.com/blueyeti/jit.realsense/files/929503/jit.realsense.mxe64.zip)