boardgame-socketplayer
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A generic board game socket client
boardgame-socketplayer
A client for pluggable board game implementations.
The client included here is designed to work with
jbradberry/boardgame-socketserver <https://github.com/jbradberry/boardgame-socketserver>_ and the Monte
Carlo Tree Search implementation jbradberry/mcts <https://github.com/jbradberry/mcts>_.
Requirements
- Python 2.7, 3.5+; PyPy; PyPy3
- six
Getting Started
To set up your local environment you should create a virtualenv and install everything into it. ::
$ mkvirtualenv boardgames
Pip install this repo, either from a local copy, ::
$ pip install -e boardgame-socketplayer
or from github, ::
$ pip install git+https://github.com/jbradberry/boardgame-socketplayer
To connect to a server as a human player playing (for example) Ultimate Tic Tac Toe <https://github.com/jbradberry/ultimate_tictactoe>_ ::
$ board-play.py t3 human
$ board-play.py t3 human 192.168.1.1 8000 # with ip addr and port
To connect a client using one of the compatible Monte Carlo Tree Search AI <https://github.com/jbradberry/mcts>_ players ::
$ board-play.py t3 jrb.mcts.uct # number of wins metric
$ board-play.py t3 jrb.mcts.uctv # point value of the board metric
Configuration variables can be passed in using -e <variable name>=<variable value>. The -e flag may be repeated to pass in
multiple variables. For example, ::
$ board-play.py t3 jrb.mcts.uct -e time=120 -e C=3.5
would configure the UCT player to use 2 minutes of thinking time, with an exploration coefficient of 3.5.
Games
Compatible games that have been implemented include:
Reversi <https://github.com/jbradberry/reversi>_Connect Four <https://github.com/jbradberry/connect-four>_Ultimate (or 9x9) Tic Tac Toe <https://github.com/jbradberry/ultimate_tictactoe>_Chong <https://github.com/jbradberry/chong>_