How to trigger animations on click event using Graph (GUI editor)?
Lets say I have various takes in an animation or I've multiple @scene animations on different nodes of a model.
Using Graph (GUI), lets say I've placed multiple choice component (radio button) and I want to trigger each of these animations based on the choice of the options.
How can I do this using Graph (GUI) ?

@jagenjo I think this would only set the value of the variable take. But how do I trigger the animation and its take?
I noticed that LS.PlayAnimation.play method plays animation but getAnimation and getTake gets the animation and its takes respectively.
Hence, please show using the Graph GUI:
How we can execute the play a selected take of an animation?
How can we trigger another function on start_animation and end_animation events?