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Unity Scripting in C++

Results 7 UnityNativeScripting issues
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Hey ! I noticed that sometimes unity transform do not read receive cpp vector 3 properly. Main issue Unity Transform component only reading Z but omitting X,Y . But when...

I've noticed when you have several classes based of the same abstract class the codegen can't handle it even thought the syntax looks like it should e.g. ``` { "Name":...

bug

Hello, Generate bindings breaks when trying to generate the binding for a "method(args)", it works well with "method()". ```json { "Name": "UnityEngine.Object", "Methods": [ { "Name": "Instantiate", "ParamTypes": [ "UnityEngine.Object"...

bug

Unity2018.4.5f1, MacOS works fine, but windows crashes. issue reproduce: When calling MyGameAbstractBaseBallScriptUpdate CSharp code: ``` public override void Update() { if (CppHandle != 0) { int thisHandle = CppHandle; NativeScript.Bindings.MyGameAbstractBaseBallScriptUpdate(thisHandle);...

bug

Hi, I am working on a project and I found a weird issue that only happens in release build I have a a function that returns a string ![image](https://user-images.githubusercontent.com/16335601/76068826-293dc780-5f92-11ea-90cd-23868dd85bfa.png) (Member...

bug

## The Issue When you create a new Abstract type for example ```AbstractBaseBallScript``` and you generate the bindings you get ```BaseBallScript``` In your ```Bindings.cs```. Switching back to unity editor triggers...

enhancement

Hello again :) This time I'm having trouble with some functions crashing Unity, and having a hard time nailing down the cause... I was hoping you could help me figure...

bug