UnityNativeScripting
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Unity Scripting in C++
Hey ! I noticed that sometimes unity transform do not read receive cpp vector 3 properly. Main issue Unity Transform component only reading Z but omitting X,Y . But when...
I've noticed when you have several classes based of the same abstract class the codegen can't handle it even thought the syntax looks like it should e.g. ``` { "Name":...
Hello, Generate bindings breaks when trying to generate the binding for a "method(args)", it works well with "method()". ```json { "Name": "UnityEngine.Object", "Methods": [ { "Name": "Instantiate", "ParamTypes": [ "UnityEngine.Object"...
Unity2018.4.5f1, MacOS works fine, but windows crashes. issue reproduce: When calling MyGameAbstractBaseBallScriptUpdate CSharp code: ``` public override void Update() { if (CppHandle != 0) { int thisHandle = CppHandle; NativeScript.Bindings.MyGameAbstractBaseBallScriptUpdate(thisHandle);...
Hi, I am working on a project and I found a weird issue that only happens in release build I have a a function that returns a string  (Member...
## The Issue When you create a new Abstract type for example ```AbstractBaseBallScript``` and you generate the bindings you get ```BaseBallScript``` In your ```Bindings.cs```. Switching back to unity editor triggers...
Hello again :) This time I'm having trouble with some functions crashing Unity, and having a hard time nailing down the cause... I was hoping you could help me figure...