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Running open3d.ml without NVIDIA drivers
Checklist
- [x] I have searched for similar issues.
- [x] For Python issues, I have tested with the latest development wheel.
- [x] I have checked the release documentation and the latest documentation (for
mainbranch).
My Question
I have a WSL Linux running on my windows11, and i was trying to use the pointpillars from open3d.ml.torch models. I have installed both open3d and open3d-cpu, in the hope of avoiding the NVIDIA requirement. How can i avoid this NVIDIA requirement?
model = o3dmlt.models.PointPillars(**cfg.model) #ml3d.models.PointPillars(**cfg.model) Traceback (most recent call last): File "
", line 1, in File "/home/m/anaconda3/lib/python3.12/site-packages/open3d/_ml3d/torch/models/point_pillars.py", line 100, in init self.to(device) File "/home/m/anaconda3/lib/python3.12/site-packages/torch/nn/modules/module.py", line 1152, in to return self._apply(convert) ^^^^^^^^^^^^^^^^^^^^ File "/home/m/anaconda3/lib/python3.12/site-packages/torch/nn/modules/module.py", line 802, in _apply module._apply(fn) File "/home/m/anaconda3/lib/python3.12/site-packages/torch/nn/modules/module.py", line 802, in _apply module._apply(fn) File "/home/m/anaconda3/lib/python3.12/site-packages/torch/nn/modules/module.py", line 802, in _apply module._apply(fn) [Previous line repeated 1 more time] File "/home/m/anaconda3/lib/python3.12/site-packages/torch/nn/modules/module.py", line 825, in _apply param_applied = fn(param) ^^^^^^^^^ File "/home/m/anaconda3/lib/python3.12/site-packages/torch/nn/modules/module.py", line 1150, in convert return t.to(device, dtype if t.is_floating_point() or t.is_complex() else None, non_blocking) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/m/anaconda3/lib/python3.12/site-packages/torch/cuda/init.py", line 302, in _lazy_init torch._C._cuda_init() RuntimeError: Found no NVIDIA driver on your system. Please check that you have an NVIDIA GPU and installed a driver from http://www.nvidia.com/Download/index.aspx