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Is there any way to transform the extrinsic parameters of a Blender camera to render the same viewpoint in Open3D as in Blender?

Open gzx2019 opened this issue 1 year ago • 0 comments

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My Question

I attempted to swap the Y and Z axes and invert the Z axis, but it didn't work.

gzx2019 avatar Feb 02 '24 18:02 gzx2019