Open3D
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Is there any way to transform the extrinsic parameters of a Blender camera to render the same viewpoint in Open3D as in Blender?
Checklist
- [X] I have searched for similar issues.
- [X] For Python issues, I have tested with the latest development wheel.
- [X] I have checked the release documentation and the latest documentation (for
mainbranch).
My Question
I attempted to swap the Y and Z axes and invert the Z axis, but it didn't work.