Open3D
Open3D copied to clipboard
Transform and export TriangleMeshModel
Checklist
- [X] I have searched for similar issues.
- [X] For Python issues, I have tested with the latest development wheel.
- [X] I have checked the release documentation and the latest documentation (for
masterbranch).
Proposed new feature or change
With the latest development wheel, I am able to properly read complex models with multiple parts and textures in .glb format using the method read_triangle_model. I would like to be able to transform such a complex model like it can be done for TriangleMesh objects (e.g., scale, translate, rotate, decimate it), and then export the transformed model to another .glb or .obj file.
So far I can access the individual meshes and transform them separately, and I can then properly visualize the transformed model.
However, I am not able to export the result again as .glb or .obj
References
No response
Additional information
No response