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Transform and export TriangleMeshModel

Open carlos-vl opened this issue 3 years ago • 2 comments

Checklist

Proposed new feature or change

With the latest development wheel, I am able to properly read complex models with multiple parts and textures in .glb format using the method read_triangle_model. I would like to be able to transform such a complex model like it can be done for TriangleMesh objects (e.g., scale, translate, rotate, decimate it), and then export the transformed model to another .glb or .obj file. So far I can access the individual meshes and transform them separately, and I can then properly visualize the transformed model. However, I am not able to export the result again as .glb or .obj

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Additional information

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carlos-vl avatar Sep 15 '22 14:09 carlos-vl