Open3D
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Is depth from render_to_depth_image() consistent over frames ?
Checklist
- [X] I have searched for similar issues.
- [X] For Python issues, I have tested with the latest development wheel.
- [X] I have checked the release documentation and the latest documentation (for
masterbranch).
My Question
Hello,
Thanks for your work,
I think my question is related to: https://github.com/isl-org/Open3D/issues/2940
I wanted to ask about the depth values from OffscreenRenderer
That are acquired with: render_to_depth_image().
Are these depth values consistent across frames ?
Meaning that if I use the depth value to reconstruct the 3D points, are those 3D points the same in the next frame ?
Imagine if I do so for all my frames and I collect all 3D points, and render them. Then I should see the global 3D model ?
I'm wondering this as well, can you get absolute depth values from the depth maps ?
It's been a while, but I think I had to look at the source code and come to a conclusion. Also try getting the depth values for a couple of consecutive frames from SFM data.