Open3D
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Align camera to obj when offscreen rendering
Checklist
- [X] I have searched for similar issues.
- [X] For Python issues, I have tested with the latest development wheel.
- [X] I have checked the release documentation and the latest documentation (for
masterbranch).
My Question
I want to find the proper position of camera when render 3d model to image. So I tried the following to visualize the view for getting camera info. But when run this, it came error when add_geometry. Does someone can help this, or have a better way to find the camera position when rendering the image, thanks a lot!
box = o3d.io.read_triangle_model("D:\\blender_model\\1x1.obj")
vis = o3d.visualization.Visualizer()
vis.create_window()
vis.add_geometry(box)
vis.run()
vis.destroy_window()
Error msg: TypeError: add_geometry(): incompatible function arguments. The following argument types are supported: 1. (self: open3d.cpu.pybind.visualization.Visualizer, geometry: open3d.cpu.pybind.geometry.Geometry, reset_bounding_box: bool = True) -> bool
Invoked with: Visualizer with name Open3D, <open3d.cpu.pybind.visualization.rendering.TriangleMeshModel object at 0x000001EA228407B0>