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How to use GPU as much as possible for faster rendering?

Open Cenbylin opened this issue 3 years ago • 2 comments

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My Question

I am very grateful to this Repo and authors.

Currently I am using the Open3D's new rendering api (gui). And I enable webrtc_server (test in local machine).

I found that its usage of CPU and Memory is higher than the GPU. The screenshot is below.

image

Is there any skill to assign the rendering tasks more to the GPU?

I have tried to use t.geometry.PointCloud and let the device be 'cuda'. But it out put a warining. image

I am trying to visualize a dynamic Point Cloud. Currently I do this by widget3d.scene.remove_geometry and widget3d.scene.add_geometry at every data update round. I think this way would slow down the rendering as well.

Thank you so much.

Cenbylin avatar Mar 23 '22 05:03 Cenbylin

Did you solve this problem?

lcc157 avatar Sep 08 '22 01:09 lcc157

Did you solve this problem?

lcc157 avatar Sep 08 '22 01:09 lcc157

@Cenbylin , have you found a solution?

madinwei avatar Jan 17 '23 06:01 madinwei