Travis Cobbs
Travis Cobbs
I'll investigate.
The camera motion is supposed to take into account the frame rate, and adjust accordingly so that you get reasonable motion at any frame rate. Unfortunately, this doesn't work right,...
I don't really have the knowledge to fix this. I tried to make movement work well, and pretty much failed. Sorry.
This only happens in Windows if "Highlight selected line" is unchecked. The same may or may not be true in the Qt version.
Windows fix: https://github.com/tcobbs/ldview/commit/a0ce8c3275d9488f48e58ec1b917e789d2dcb8cb
I reproduced this and determined via a test build that glPushAttrib/glPopAttrib are either broken or limited, and this causing the problem. This is a problem I have seen in the...
@pbartfai It's not really a solution, but does changing Memory Usage to Low or Medium fix the problem after defining _GL_POPCOLOR_BROKEN? (I had mine set to low to assist in...
As far as I can tell, this is caused by a bug in Mesa. I committed a fix to the existing _GL_POPCOLOR_BROKEN that fixes it for me with the OSMesa...
Let me see if LDView has a mismatched push/pop that is causing the problem on Mesa but not on other renderers.
@pbartfai What is your memory usage setting? I wouldn't expect this to have such a dramatic effect on performance when memory usage is set to High. (Note: since it seems...