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List of curated frameworks by the **Game Development in Rust** community.

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Can you add if possible animation libs ? PS:Nice info here

Each of the listed frameworks have some advantages/disadvantages. Would be helpful if someone with experience on those could send some descriptions. Might send even here in this thread, if that's...

help wanted

From my experience, it's stable `ash` wrapper which reduces all the vulkan boilerplate and adds some higher level concepts, like raytracing pipeline which is something uncommon if you look through...