RandomPatches
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A bunch of miscellaneous patches for Minecraft.
Made it stupid fast for piglins and mke smaller jar files for bats
My server logs are still full of "Player moved too quickly" errors after using Waystones and other teleportation devices, and sometimes simply from flying with an Elytra. I thought this...
 Wondering about this; happens well, a lot. its mostly what my console ends up being. Could it cause a lot of lag? Because I'm experiecing a good deal, and...
The double tap to sprint functionality was done (#133), so maybe flying would also be a possibility. Would be especially useful to get around client lag.
Shouldn't this RandomPatches config override the packet limit? https://imgur.com/a/FMFcNhs The server worked perfectly fine, but after updating mods and forge now I get this error. Here is the latest log...
`[Render thread/WARN] [mixin/]: @Redirect conflict. Skipping expandability.mixins.json:swimming.client.LocalPlayerMixin->@Redirect::setUnderWater(Lnet/minecraft/client/entity/player/ClientPlayerEntity;)Z with priority 1000, already redirected by randompatches.mixins.json:client.keybindings.ClientPlayerEntityMixin->@Redirect::isSubmergedInWater(Lnet/minecraft/client/entity/player/ClientPlayerEntity;)Z with priority 1000` Expandability: https://github.com/florensie/ExpandAbility/blob/48aba94bfe57fce0be825ad0fd9597bda6cef9a8/common/src/main/java/be/florens/expandability/mixin/swimming/client/LocalPlayerMixin.java
Hey there, It would be a good thing if you could add a option in the config where you can disable the logs like these so they don't spam your...
I was told this is a Random Patches Issue (from here)  If you have this problem, can you make sure that your KeepAlive packet interval is...
With randompatches 2.2.1-forge, the 'player moved too quickly' message is still present in the console. I'm testing this using a Knockback 50 stick after it appeared using jetpacks/wings. Ice and...