Loop
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Composable unidirectional data flow with ReactiveSwift.
Bumps [tzinfo](https://github.com/tzinfo/tzinfo) from 1.2.6 to 1.2.10. Release notes Sourced from tzinfo's releases. v1.2.10 Fixed a relative path traversal bug that could cause arbitrary files to be loaded with require when...
Bumps [cocoapods-downloader](https://github.com/CocoaPods/cocoapods-downloader) from 1.3.0 to 1.6.3. Release notes Sourced from cocoapods-downloader's releases. 1.6.3 Enhancements None. Bug Fixes None. 1.6.2 Enhancements None. Bug Fixes None. 1.6.1 Enhancements None. Bug Fixes None....
## Motivation On some scenarios, it's useful to "pause" the `Loop` so that we stop processing events for some reason (e.g. to stop a `Loop` backed Service). Following the same...
Loop may offer in-built SwiftUI integration on Apple platforms without creating an extra "LoopUI" package. Loop only needs to provide standard data funnels to connect feedback loops with SwiftUI, and...
Resurrecting old proposal from @inamiy https://github.com/babylonhealth/ReactiveFeedback/pull/41 This is an **additive change** to add `Optional` argument in `Feedback` so that unnecessary intermediate states will no longer be required. Event-driven feedback will...
At this point I do not see a value having two sightly different implementation of the same thing. I proposing to remove old system operator that takes scheduler in favour...