Citrus-Engine
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Modern AS3 Game Engine
Added isFullscreen() Fixed/Improved isLandscape() Changed all uses of .fullscreenWidth to .stageWidth; Changed all uses of .fullscreenHeight to .stageHeight; Now accommodates for all three possible orientations: portrait, landscape, width==height(any?) Now accommodates...
When I jump under a platform and touch it, my body sticks to it. I'm using last Citrus sources from the repository (not swc) and Nape. Same bug: https://github.com/alamboley/Citrus-Engine/issues/32
Just a thought.. let's take a physics engine object and a citrussprite for example, if these two were stored in the same array, how would one access the x and...
Something in the newest MediatorState.as is causing input to be cut off of 1-2/3 'players' on screen when a completely different object is killed off(this being my XML level loader...
ACitrusCamera.as protected var offset:Point = new Point(); Was wondering if it would be a good idea to expose ACitrusCamera.as offset publicly instead of protected, or make a getter/setter as standard...
So I want to push the idea of allowing Nape/Box2D to be created only once and not have to be recreated every state change for performance reasons(Adobe Scout agrees with...
instead of doing if(!enabled) return; in the camera update, make a getter/setter for enabled that will add/remove the camera's update function to the _ce.onPostUpdate signal
it would make better sense specially since we now have ViewportMode.FILL