Felix Queißner
Felix Queißner
@notCalle i think the next up would be #6800 and #68000, even though that is a bit far away
I like this very much.
The offending line is this: https://github.com/MasterQ32/libgamestudio/blob/73fa66afa462aea5622d639ee266c6bb81271b4b/src/wmb.zig#L1082 The problem is that it isn't reproducible in the context of libgamestudio alone, it only happens in my engine project
I have encountered this bug today when working on android-x86
> @Hardebayho, in case you never found out, you can set `lib.link_z_notext = true;` in your `build.zig` as a workaround. Thanks for that, let's try integrating it into the Android...
> Andre Weissflog said on zig discord that he mistook packed struct with `__attribute__((packed))` in C. That's exactly what this is about. `packed` in C means byte packed. `packed` in...
thank you so much @rppicomidi, i'm finally unblocked on my pico project and can now continue hacking on this. will keep track of this to finally update to a sane...
Please make this a separate function in the same style, for all platforms. Don't force all users of the library to install SDL_ttf even if they don't need it.
Yeah, zgl was built with OpenGL 4.5 in mind right now. I don't intent to change this soon, but maybe enable a API wrapper to allow the use of `GL_ARB_direct_state_access`...
I'll check it out if i find the time!