Ikey Doherty
Ikey Doherty
Note, it works perfectly with the release build.
Many APIs would remain unchanged, and we could add a nice `context.entity.space = ` API to dynamically switch the set of entities we engage with. We'll need this to permit...
It should be pointed out that you're kinda stuck with MAG_POINT if using dense tilesheets - and ideally a logical scale should be used with MAG_POINT. This is perfect for...
Note both screenshots are at 1920x1080p fullscreen w/ vulkan, logical render size 1366x768.
Also we need to stop abusing npow2 textures in our demos. >_>
FWIW this isn't a bottleneck right now but it'll come in handy for .. other.. stuff.
bxRelease was actually repeated due to linkage issues :) I'll implement the bits I can, but I can't validate as I haven't got Windows >_> - Thanks bud
FWIW I know some stuff is going to fail on paths so I'll preempt some of that
Some initial changes now in
We're gonna need to figure out compilation of shaders on Windows too which will be fun..