Bubble-Picker
                                
                                
                                
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                        Getting OpenGL error, while running the sample app in GitHub
Thanks for developing the package. I get the following error:

device/generic/goldfish-opengl/system/GLESv2_enc/GL2Encoder.cpp:s_glActiveTexture:1717 GL error 0x500
Tested on Android emulator with API levels in range of 21 to 26.
GL error 0x500 means GL_INVALID_ENUM. It's thrown when an enumeration parameter is not a legal enumeration for that function. This is thrown only for local problems; if the spec allows the enumeration in certain circumstances, where other parameters or state dictate those circumstances, then GL_INVALID_OPERATION is the result instead.
In other words: This means that your device is the culprit for the issue, it probably has a customized gl.h header file or maybe an outdated shader script (but it's more common to find custom gl.h header file than outdated shaders). The link you left for the other project is an issue regarding a GL error 0x501, totally different error and totally different context.
In the future whenever you open an issue on a library It would be useful if you provide more information than a screenshot, such as device manufacturer, Android version, and everything you might think useful to help the owner of the repo solve the issue.
Hey, what's up. I got this issue today, with this library using this emulator:

It's a stock pixel 2 emulator with 0 customisation. The bubble picker shows nothing on my screen