SourceEngineQueryCacher
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Unable to handle more request
sir ,Im using CS2 , only port udp 25017 open
with below config Threads=100 StatsPPS=true StatsbPS=true GameUpdateInterval=1000 GameUpdateSocketTimeout=1000 ChallengeCodeTTL=5000 LocalServerIPAddress=0.0.0.0 LocalServerPort=9110 GameServerIPAddress=127.0.0.1 GameServerPort=27015 ReceiveBufferSize=65535 SendBufferSize=65535 UdpGro=true A2sRule=true
The error shown below appears when a DDoS attack occurs.
------------ Dropping query request because Cache is not ready ----------- A2S_INFO: PooledUnsafeDirectByteBuf(ridx: 0, widx: 144, cap: 256) A2S_PLAYER: PooledUnsafeDirectByteBuf(ridx: 0, widx: 0, cap: 256)
im getting p/s more then 30k and b/s around 50k any way to fix it? Thanks you
I have some optimizations in my plans. I'd need a server to test. Wanna help around?
@hyperxpro sure sir , ping me here savage5555 on discord
ill provide server
@hyperxpro , Better and for maximum performance will be XDP, so if you have time and desire, rewrite it in XDP. Rust + XDP can also be an option, I see that you have some repository (game oriented) already.
@Gawnz1 Indeed, I do plan for XDP but redbpf is no longer being maintained. I have to use a new Rust library to make things working again.