Nikita Shtengauer
Nikita Shtengauer
The asynchronous method implies two OpenGL contexts (for drawing and outputting an image). Since in OpenGL you cannot send framebuffer between contexts, you have to use textures. The method you...
I understood the problem, I will try to do something in the next few days
@QuattroDome Yes, it may solve the problem, but in 5 years, when version 22 will be removed from github actions, it will stop working :) I will merge your fix,...
Have you tried 4.2.2? There were changes right in this place. It also let you use `GLCanvas.Builder` instead of constructor in Java.
Are you using Wayland? If so, have you disabled X11 support?
Also, try calling this function at the beginning of the program launch: `GLManager.setPreferGLX(false);`
Also try to install `glxinfo` (from mesa-utils) and launch it in terminal. And show what it prints please. 
Wayland has a module for backwards compatibility with X11 (it also includes GLX). I'm not sure, but some people may disable it. If you haven't done anything, then it's probably...