hozuki

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StbSharp seems pretty good for simple SRTs, but with limited support to CJK characters (because it writes to sprite font). I will consider making an interface for different subtitle providers.

I implemented an external subtitle renderer using libass. The API is at draft level. See the example usage [here](https://github.com/hozuki/MonoGame.Extended2/blob/95b1018324afb5e90781d60d7ddcd7377e0faf77/Demos/Demo.VideoPlayback.DesktopGL/Game1.cs#L62-L69). Please have a try; feedback is very much appreciated. Note that...

Oh and now a SRT renderer (see example) and experimental stream selection (not tested) are added

@THISISAGOODNAME two.js 不支持:顶点、Y rotation、文本、渐变、滤镜etc。我尝试一下。

@THISISAGOODNAME @jabbany WebGL 实现推上来了 性能上……在 NW 中,也许是某些流程还可以简化,小圆脸没有达到全60fps的目标,其他两个示例表现良好。 浏览器测试表现:Firefox 上的效率远不如 NW(看性能分析似乎是对 WebGL 的调用和 GC 的锅),而且出现了严重的内存泄露,原因调查中。

应该是可以的。较为详细的信息已经发送到您的邮箱了。