hozuki
hozuki
After some testing I found two issues in the proposed fix. First, it should be `"${CMAKE_BUILD_TYPE}"` instead of `${CMAKE_BUILD_TYPE}` (line 13). CMake 3.18 GUI reported this. However the former works...
Yes, this is a problem in current `IScoreCompiler` design. I abstracted `IScoreCompiler` in order to provide an open access to `SourceNote` and `RuntimeNote`. It is reserved for the `ExtraProperties` property...
BTW, thanks.
Something happened two weeks ago so I disappeared from GitHub for two weeks. Anyway, here the point. The compiler design is preserved for score format exchange. It works like this:...
Would you mind run it with `--debug` switch, and see what happened in `log-file.txt`? --- Here is an example of how to place FFmpeg libraries: ``` |- TheaterDays.Direct3D11.exe |- x86...
Are you trying to display them both?
That's strange. If an error happens during loading a texture file that exists, it will be thrown and logged. If the file does not exist, the loading process will be...
Yeah I think so. It is not archived yet. I think there are multiple issues that need to be settled: - Docs! - Separating Theater Days stuff from the framework;...
You should not dispose the texture you got from `GetTexture()`. (You shouldn't do it in XNA either.) This is stated in the documentation. The demo code in readme is an...
I cannot reproduce memory leak here. I used a 1080p 60 FPS video (~2 min, plus multiple times of replaying) to test its performance under high pressure. When opening the...