hozuki
hozuki
Thank you for testing. So it's great: "+" motions can be used almost directly. Current file name restrictions aim to help user select the correct file quickly. Easing the restrictions...
Sorry, when I tried to download that model yesterday, it showed up "the page doesn't exist". So just forget the solid model. :( What I'm confused is: the hair texture...
@kdru Thank you for the tip. I wasn't aware of that. 😮 Trying to integrate it now.
@LudoMako What @Sozuke says is generally right. They do have those kinds of inputs in hair and eye shaders. I don't think it can be accomplished with vanilla MMD (e.g....
@kdru Thank you. I was confused about the "sub-texture" option before your explanation. But this method has two problems. First, it requires manual vertex duplication and removal. Second, head models...
@kdru Thanks for the help. It seems there is a little misunderstanding: you were talking from a user's perspective (manually using external tools to do the postprocessing) and I was...
Yes MLTDTools still uses DereTore's decoder, which is a direct port of the original decoder in C++. libcgss integrated some of Ishotihadus' improvements (see his [repo](https://github.com/Ishotihadus/hca)). So... I guess Isho's...
BTW for a mathematically correct encoder/decoder please refer to [VGAudio](https://github.com/Thealexbarney/VGAudio).
Some tech details: The problem is caused by `Array.BinarySearch()` returning `-1` (i.e. `~0`), and this value needs special treatment. It rarely happens, but it does in this song so you...
Can you confirm that this problem is solved?