howetuft
howetuft
Hello @MisterMakerNL , I tried to install dev version that week-end, but did not succeed (I was short in time...). I'll retry next week-end, to give you an answer.
So, some news: I eventually installed latest dev version (0.22) on my PC and I can reproduce the bug. What happens: Render WB is based on FreeCAD's materials management system,...
Guys, they've completely changed the materials management system in version 0.22 (what a mess)! So, after half a day reading their code, I made a partial fix #318: it avoids...
Hello David, That's good news! Indeed, I think it's starting to become a handicap not to be able to use Render fully with version 0.22. Moreover I've got a few...
No change in the property model! I've just found a way to download materials from big web sites like https://matlib.gpuopen.com or https://ambientcg.com/ and to convert them to our internal format...
Hello @davesrocketshop, Any update about the merging process? Thank you!
Hello all, Seems to me that last developments have addressed the point. I close the issue: please open a new one if new problems occur.
Hello, Sorry, but I cannot reproduce the problem. On my system, I can use AreaLight in Lux without limitation and, for instance, render the LuxCore project in your file above,...
Generally speaking, PovRay should not be used as a reference (and, personally, I would discourage its use). Among other flaws, PovRay's light management is not very orthodox, and this is...
> In Cycles and LuxCore, if the user exchanges a 100 W PointLight for an AreaLight, he will not expect that he should increase 4 or 5 thousand times the...