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How to make Mac project work on windows ?

Open jksfood opened this issue 3 years ago • 0 comments

Plugin Version or Commit ID

v0.10.1

Unity Version

2020.3.37fc1

Your Host OS

Windows 10 Professional

Target Platform

Windows Standalone

Description

I hava success run the project on mac os, But now, I also need to run this project on my windows 10 Professional , so I copy the project from mac to windows , but it does not work , even lead unity crash!

Code to Reproduce the issue

Multiple scripted importers are targeting the extension 'gltf' and have all been rejected: UniGLTF.GltfScriptedImporter (assembly: D:\UnityProject\cloud\v2\MediaPipeUnityPlugin-master\MediaPipeUnityPlugin-master\Library\ScriptAssemblies\UniGLTF.Editor.dll), TriLibCore.Editor.TriLibGLTFScriptedImporter (assembly: D:\UnityProject\cloud\v2\MediaPipeUnityPlugin-master\MediaPipeUnityPlugin-master\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll) UnityEditor.AssetImporters.ScriptedImporter:RegisterScriptedImporters ()

Additional Context

No response

jksfood avatar Aug 05 '22 09:08 jksfood