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Gamma-Corrected Color Blending

Open Phaneronic opened this issue 7 years ago • 3 comments

The option to have averaging calculations {i.e., when dealing with transparent colors} adjust for gamma before averaging them so that the resultant blending is more natural, rather than being darker than the averaged colors.

https://youtu.be/LKnqECcg6Gw

not gamma corrected gamma corrected

Phaneronic avatar Nov 11 '18 06:11 Phaneronic

Hi! I'm not sure how this affects Pixel Studio, as it does not use Blending or Bilinear Filtering. All images have Point Filtering meaning they are shown as is. When there are 2 semitransparent layers, PS does not join them buy displays as two layers, and Unity is responsible for overlapping colors.

Also note that PS is not a photo editor. For processing images there are a lot of better software.

hippogamesunity avatar Nov 11 '18 09:11 hippogamesunity

If you have an issue, please provide the steps to reproduce it as well as actual and expected results.

hippogamesunity avatar Nov 11 '18 09:11 hippogamesunity

This can be solved by creating gradients in LAB color mode instead of RGB.

MateusVDT avatar May 21 '20 06:05 MateusVDT