highlightjs-gdscript
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Update to Godot 4 and highlight.js 11
Note that I couldn't get the ES module build to work in the browser, so maybe we should remove it.
- This closes #9 and #10 by superseding them.
Testing project: highlightjs-gdscript-test.zip
Change the path to dist/gdscript.min.js in index.html to match a location on disk, then open index.html in a web browser. No build step needed.
Preview
Using vs2015 theme and the test project linked above.
Please do the "upgrade" work in an isolated commit (that doesn't move the file around) so I can properly review the changes.
Please do the "upgrade" work in an isolated commit (that doesn't move the file around) so I can properly review the changes.
Done (it turns out we don't need to move any files after rebasing on master).