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Add new Syntax Highlighting for Godot 4

Open Maximinodotpy opened this issue 2 years ago • 3 comments

Maximinodotpy avatar Mar 19 '23 08:03 Maximinodotpy

Note that this likely has to be done in a way that remains compatible with Godot 3.x GDScript, so that existing highlighting isn't broken. This means highlighting for keywords removed in Godot 4.x should be kept.

Calinou avatar Dec 08 '23 15:12 Calinou