Andrey Andreyevich Bienkowski
Andrey Andreyevich Bienkowski
> * Time utilities now use `std::chrono::steady_clock` instead of `std::chrono::high_resolution_clock`. This fixes a problem with negative time counter differences. * Does this fix https://github.com/colobot/colobot/issues/1518 and https://github.com/colobot/colobot/issues/1679 ?
Destructors are a strange wild beast that breeds bugs and edge cases. Here is one tricky edge case: a destructor can be executed when no CBot script is running: 1....
After this issue was published [destructors have accrued an additional bug](https://github.com/colobot/colobot/issues/1666): calling message() from a destructor leads to a segfault, but I can reproduce the "infinite work" exploit you described...
/confirmed I have updated the game after not updating it for a bit and now I get errors when loading a save created in the previous version: ``` ERROR :...
1. The game does appear to convert the shotgun to 500 Field 2. [The documentation for item migration describes a from_variant field](https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/OBSOLETION_AND_MIGRATION.md#item-migration). If things work as documented, it should be...
Can confirm  game version: gold-0.2.1
Rebased because https://github.com/colobot/colobot/pull/1632 fixed one issue that made the build fail and one issue that caused a segfault
@tomangelo2 @tomaszkax86 Ping? This pull request is still waiting for review.
Hurray! Thanks @tomaszkax86! Thanks @Emxx52! :+1: :rocket: 🎉 Keep up the good work!
@Emxx52 I think this is a good candidate to be backported to the hotfix branch too (assuming the plan it to turn it into a hotfix release).