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Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.

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Hi! Awesome lib! I have a question. Please help :) In my project I initialized an object `Settings()` in `Start()` method. `Settings()` is a class that has a "theme" field...

### Discussed in https://github.com/herbou/UnityPlayerPrefsExtra/discussions/1 Originally posted by **herbou** February 7, 2021 ## 👋 Welcome! We’re using Discussions as a place to connect with other members of our community. We hope...

Hi herbou, Thanks for providing a good tool and provide good videos in youtube, I am your big fan :) While I tried to use your tool, UnityPlayerPrefsEtra, I am...

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