unity3d-ddp-client
unity3d-ddp-client copied to clipboard
Lightweight DDP client for Unity3D
At the moment when I am disconnected from the server and I call a method I get an error but the method call is queued and executed as soon as...
It would be nice to write some more impressive examples and post some relevant screenshots on the `README.md` file.
The connection is kept open and it still sends and receives data from the server after you exit the play mode (at least on the dev-branch you can still see...