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Gopherjs binding to the webgl context

webgl

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GopherJS bindings for WebGL 1.0 context.

Example

Screenshot

webgl_example.go:

package main

import (
	"github.com/gopherjs/gopherjs/js"
	"github.com/gopherjs/webgl"
)

func main() {
	document := js.Global.Get("document")
	canvas := document.Call("createElement", "canvas")
	document.Get("body").Call("appendChild", canvas)

	attrs := webgl.DefaultAttributes()
	attrs.Alpha = false

	gl, err := webgl.NewContext(canvas, attrs)
	if err != nil {
		js.Global.Call("alert", "Error: "+err.Error())
	}

	gl.ClearColor(0.8, 0.3, 0.01, 1)
	gl.Clear(gl.COLOR_BUFFER_BIT)
}

webgl_example.html:

<html><body><script src="webgl_example.js"></script></body></html>

To produce webgl_example.js file, run gopherjs build webgl_example.go.