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Why External Dependency Manager is distributed via dlls and not the source code?

Open stopiccot opened this issue 3 years ago • 3 comments

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2020.3.38
  • External Dependency Manager version: 1.2.170
  • Source you installed EDM4U: Unity Package Manager (.unitypackage or Unity Package Manager)
  • Features in External Dependency Manager in use: All (Android Resolver, iOS Resolver, VersionHandler, etc.)
  • Plugins SDK in use: None (Firebase, Admob, Facebook, etc.)
  • Platform you are using the Unity editor on: Mac (Mac, Windows, or Linux)

[REQUIRED] Please describe the question here:

Why External Dependency Manager is not distributed via source code C# files like most of UPM packages do? Why there are precompiled Google.XXX.dll's instead of source code files? I genuinely think it would be very helpful to see exact source code to better understand how External Dependency Manager is actually working.

stopiccot avatar Aug 22 '22 16:08 stopiccot

This issue does not seem to follow the issue template. Make sure you provide all the required information.

google-oss-bot avatar Aug 22 '22 16:08 google-oss-bot