unity-jar-resolver
                                
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                        Delay auto resolve skippable dialog
For #217
As I mentioned when I started looking at this, it would be nice to rebase and squash this change into a single commit to merge.
$ git rebase -i
Squash all commits after the first one in the list so they're all combined into one
Change the commit message to describe what this is doing (e.g https://chris.beams.io/posts/git-commit/ is a nice tutorial)
Replace your branch with the squashed commit
$ git push origin -f HEAD:master
@stewartmiles Doesn't the git could squash whenever you merge my branch into your branch?
https://github.blog/2016-04-01-squash-your-commits/
Or I am misunderstand this blog post?
Anyway I would fix everything as your comment first and would look about squashing or recommitting this when there was the last thing to be fixed
@stewartmiles I have tries to squash by tortoisegit, is this what you expected?
@Thaina typically I would use the command line to do this using git rebase -i origin/master that opens an editor and allows me to "squash" all commits in the series into a single commit i.e from origin/master..HEAD.
I think it's possible to do the same with tortoisegit https://stackoverflow.com/questions/12528854/how-to-perform-rebase-squash-using-tortoisegit
@stewartmiles I have already did that and the result is as I have committed here > 4f15dd7
I merged / rebased and squashed this commit into a local repo, the result is here https://github.com/stewartmiles/unity-jar-resolver/commit/fe13245ff9fb17118167baf3157dc000d2edd3a5
At the moment this doesn't really work.
- Since AlertModal uses EditorUtility.DisplayDialogComplex / EditorUtility.DisplayDialog it's not possible to update the dialog text for the count down.
- If resolution is skipped, auto-resolution doesn't appear to happen again
- After the timeout the alert dialog isn't closed
Any chance you built this and managed to test it?
I have fix it by using progressbar dialog. Now it could only cancel or wait to have it closed by itself
I could build the dll too. But it required to change something in gradle to let it be able to built in windows