mujoco
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Renderer API
The feature, motivation and pitch
- google/filament:
- https://github.com/google/filament
- Android/iOS/Lin/Mac/Win, WebGL
- LuisaGroup/LuisaRender:
https://github.com/LuisaGroup/LuisaRender
- Genesis-AI renders w/ LuisaRender
- https://mujoco.readthedocs.io/en/stable/programming/visualization.html
- https://mujoco.readthedocs.io/en/latest/unity.html
- Also, Which other 3d platforms could Mujoco support?
- https://github.com/panda3d/panda3d
- https://github.com/godotengine/godot
- https://github.com/the-mirror-gdp/the-mirror
- https://github.com/jsdotlua/jest-lua , roact-navigation
- Also, Which other 3d platforms could Mujoco support?
Alternatives
- This is not a pressing need.
- I noticed your renderer, just learned about Filament (2018), and thought I'd share these opportunities.
- There could be mujoco_menagerie robots in MMORPG platforms and/or there could be high quality renders.
Additional context
No response
Is this issue open i would love to contribute
We are looking closely at Filament 🙂
I will send a rough draft first on how to approach this. if it looks alright let me know
To help define the problem: And then overlay or composite 2D and 3D data visualizations with tests and/or Augmented Reality:
- TIL about https://datoviz.org/ which says it wraps glfw
- Datoviz has Matplotlib and MATLAB colormaps
- wgpu is written in Rust and there are many bindings;
- https://github.com/gfx-rs/wgpu
- https://github.com/gfx-rs/wgpu-native#bindings
- https://github.com/pygfx/pygfx wraps wgpu
- glfw, "jupyter_rfb (rendering in Jupyter), PyQt, PySide, or wx."
wgpu looks quite interesting! thanks for sharing.
cc @saran-t