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Breakpoints width is far too low, making it easily overlooked
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Tested versions
4.3 stable
System information
Godot v4.3.stable - macOS 15.0.0 - Vulkan (Forward+) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)
Issue description
When opening the Debugger -> Stack Trace, the width of the Breakpoint channel is so small that it's very hard to see.
Additionally, when the panel width is adjusted, it can be seen that its height is below "Thread" and "Filter Stack Variables"
Steps to reproduce
Open -> Debugger -> Stack Trace. Then look at it
Minimal reproduction project (MRP)
New empty project
Can confirm this also happens in master branch
- will be fixed by https://github.com/godotengine/godot/pull/90439
But could be fixed separately, since that PR is waiting for another that is still in progress.