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Breakpoints width is far too low, making it easily overlooked

Open hsvfan-jan opened this issue 1 year ago • 2 comments
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Tested versions

4.3 stable

System information

Godot v4.3.stable - macOS 15.0.0 - Vulkan (Forward+) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)

Issue description

When opening the Debugger -> Stack Trace, the width of the Breakpoint channel is so small that it's very hard to see. Screenshot 2024-10-03 at 22 26 43 Additionally, when the panel width is adjusted, it can be seen that its height is below "Thread" and "Filter Stack Variables" Screenshot 2024-10-03 at 22 27 41

Steps to reproduce

Open -> Debugger -> Stack Trace. Then look at it

Minimal reproduction project (MRP)

New empty project

hsvfan-jan avatar Oct 03 '24 20:10 hsvfan-jan

Can confirm this also happens in master branch

Norrox avatar Oct 03 '24 21:10 Norrox

  • will be fixed by https://github.com/godotengine/godot/pull/90439

But could be fixed separately, since that PR is waiting for another that is still in progress.

kitbdev avatar Oct 04 '24 14:10 kitbdev