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Add `BoneAttachment3D.get_external_skeleton_path`, deprecate `get_external_skeleton`
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Resolves https://github.com/godotengine/godot-proposals/issues/10670
Why only the get? Why not set_external_skeleton_path? This makes things more confusing
You're absolutely right! I'll update the setter too.
@TokageItLab I think this is ok, but I may have missed a conceptual problem. Can you review?