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Orbit and freelook sometimes go the wrong way on really low sensitivity (around 0.01) with a high dpi mouse
Tested versions
Tested and reproducible in 4.3 Stable, 4.2.2 Stable, 4.1.4 Stable, 4.0.4 Stable, 3.5.3 Stable.
System information
Godot v4.3.stable - Freedesktop SDK 23.08 (Flatpak runtime) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7800 XT (RADV NAVI32) - AMD Ryzen 5 7600X 6-Core Processor (12 Threads)
Issue description
Both orbital and freelook jitter around with low sensitivity. I did not encounter problems when my mouse was set to a lower dpi.
Steps to reproduce
A high dpi mouse is probably required. I'm using the g502 lightspeed set to max dpi.
Set Orbit and Freelook sensitivity to 0.01.
Minimal reproduction project (MRP)
N/A
I wonder if https://github.com/godotengine/godot/pull/95402 is related.
I wonder if #95402 is related.
This issue is only about freelook, not about the rotation gizmo.
Looking at it #78768 seems to be the same issue. My bad for not noticing it before.
Thanks for the report! Consolidating in https://github.com/godotengine/godot/issues/78768.