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AudioStreamInteractive doesn't update `AudioStreamPlayer.parameters/switch_to_clip` dropdown when edited

Open IntangibleMatter opened this issue 1 year ago • 1 comments
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Tested versions

Found in 4.3-rc3, reasonable to assume exists in all prior versions with AudioStreamInteractive

System information

Linux Pop!_OS - Godot v4.3-rc3

Issue description

When modifying an AudioStreamInteractive, such that a stream is added, removed, or renamed, the "Switch to clip" dropdown in the AudioStreamPlayer which holds the AudioStreamInteractive will remain in the same state it was in when the AudioStreamInteractive was loaded. Reloading the scene updates the dropdown.

Steps to reproduce

Create a new AudioStreamPlayer, add an AudioStreamInteractive resource to it, then add a stream, change the name of a stream, or otherwise modify the stream data, then select the AudioStreamPlayer's parameters, and open the "Switch to Clip" dropdown. The dropdown will be in a state identical to that which it was in when first loaded into the scene.

Minimal reproduction project (MRP)

N/A

IntangibleMatter avatar Aug 10 '24 11:08 IntangibleMatter

Sounds like duplicate of https://github.com/godotengine/godot/issues/92453, can you confirm?

MJacred avatar Aug 17 '24 17:08 MJacred

Sounds like duplicate of #92453, can you confirm?

It is not, that one regards the actual transitions not updating, while this one is about the menu to choose where to transition to not updating based on the list of clips.

IntangibleMatter avatar Aug 18 '24 07:08 IntangibleMatter